{"id":385687,"date":"2025-11-24T10:23:17","date_gmt":"2025-11-24T16:23:17","guid":{"rendered":"https:\/\/theproductofdesign.com\/site\/how-architecture-and-design-took-over-gaming\/"},"modified":"2025-11-24T10:23:17","modified_gmt":"2025-11-24T16:23:17","slug":"how-architecture-and-design-took-over-gaming","status":"publish","type":"post","link":"https:\/\/theproductofdesign.com\/site\/how-architecture-and-design-took-over-gaming\/","title":{"rendered":"How Architecture and Design Took Over Gaming"},"content":{"rendered":"<div><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/images.dwell.com\/photos-6063391372700811264\/7398741038594519040-large\/a-demonstration-of-simcitysocieties-in-2007-by-pat-greenhousethe-boston-globegetty-images.jpg?w=1200&#038;ssl=1\" \/>\n<div>Video games like \u201cThe Sims\u201d have long allowed players to live out their homemaking desires. But elements from the genre have since made their way into other hugely popular series, often unexpectedly.<\/div>\n<\/div>\n<p><a href=\"https:\/\/www.dwell.com\/article\/how-architecture-and-design-took-over-gaming-the-sims-grand-theft-auto-fallout-starfield-71541e11-5d99927a\" target=\"_blank\" class=\"feedzy-rss-link-icon\">Read More<\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>Video games like \u201cThe Sims\u201d have long allowed players to live out their homemaking desires. But elements from the genre have since made their way into other hugely popular series, often unexpectedly. Read More<\/p>\n","protected":false},"author":1,"featured_media":385688,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","content-type":"","neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","neve_meta_reading_time":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[36],"tags":[],"class_list":["post-385687","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-architecture"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How Architecture and Design Took Over Gaming - The Product of Design<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/theproductofdesign.com\/site\/how-architecture-and-design-took-over-gaming\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How Architecture and Design Took Over Gaming - The Product of Design\" \/>\n<meta property=\"og:description\" content=\"Video games like \u201cThe Sims\u201d have long allowed players to live out their homemaking desires. 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